Also
known simply as Hold'em, this variation of 7-Card Stud, is
becoming the most popular poker game in the world.
No Limit: Click
Here for more information
Pot Limit: Click
Here for more information.
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Sequence
of Events
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1. Blinds Two (2) players left of the dealer button
both post blinds equal to exactly half the limit they
are playing. Example $4-$8 Hold'em, blinds are $2-$4.
(This is equal to the "ante" in 7 Card Stud)
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2. Dealer Button. This button is used to determine
where the action starts, once the game begins this
buttons moves one person to the right (clockwise) for
every new deal. |
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3. Dealer deals each player 2 cards face down (Pocket
or Hole Cards)
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4. PreFlop=1st betting round
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5. Dealer turns over 3 community cards (the flop)
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6. Betting after the Flop=2nd betting round
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7. Dealer turns over 1 community card (the turn)
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8. After the Turn=3rd betting round
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9. Dealer turns over 1 last community card (the
river)
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10.At this point there will be 5 community cards of
which you will make your best 5-card poker hand. You can
use all 5 community cards and none from your hole cards
to make your best hand, 4 community cards and 1 from
your hole cards to make your best hand or 3 community
cards and both of your hole cards to make your best
hand.
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11. After the River = Final Betting Round
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12. Showdown. The Showdown is where players reveal
their hands to produce the winner. The winner is the
highest-ranking poker hand available from all hands
remaining after the river card.
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Betting
Each bet and raise during the first 2 rounds is at the lower limit of
the stakes structure, e.g. $4 in a $4/$8 game.
Each bet and raise during the last 2 rounds is at the higher limit of
the stakes structure, e.g. $8 in a $4/$8 game.
A player can bet up to 4 times per round. This is known as a bet and
Three (3) Raises. This would consist of (1) a bet, (2) a raise, (3) a
re-raise, and (4) a cap. It's called a cap since betting is then capped
and cannot be raised anymore. Once the pot is capped, players can only
call the Cap or fold.
Check-raising is allowed in all games.
Button and Blinds
Hold 'Em uses a button to indicate the theoretical dealer of each
hand.
After each hand, the button moves clockwise to the next active
player. The player to the left of the button is first to receive a card
and must post a small blind. The small blind is half the lower
limit bet, rounded down to the nearest dollar. The player to the left of
the small blind must post the big blind, equal to the lower limit
bet. Example: in a $4-$8 game the blinds would be Small Blind $2.00 and
Big Blind $4.00. This replaces the antes in 7-card stud.
Both blinds are immediately in the hand and have options when in
clockwise progression the action returns to them. For the Small Blind
those options are to call the remainder of any bets made, or to raise if
there are still raises remaining (not yet capped).
For the Big Blind those options are to check if no one has raised, to
call if someone has raised or to raise if there are still raises
remaining (not yet capped). After the flop and each subsequent betting
round, the first active player left of the button is first to act.
When a player first sits at an active table, they may post the
equivalent of the big blind. To play immediately all players may sit out
and wait to become the actual big blind before playing. This rule
ensures fairness to all players and stops potential abuses by preventing
players from constantly entering games in late position and then leaving
before they're required to post the big blind.
Hand
Rankings
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Rankings
follow in descending order.
If multiple hands match in rank, the winner is the one with higher
cards, e.g., a Queen-high straight beats a 9-high straight.
If the hands are still tied, the kicker determines the winner
on hands that are 3 of a kind or below. If the hands remain tied, the
pot is split between the winners. Any odd chips go to the left of the
button.
All decisions made by Poker-Flush regarding the ranking of hands are
FINAL
All-Ins
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Online poker
games are played at "Table Stakes". This means that only the
chip value you have in front of you at the start of a given hand can be
used in that hand. You can increase your "table stake" at any
time in between hands. NEVER DURING A HAND.
Sometimes during the course of a hand the betting will exceed a
players "stake" and the player may not have enough to call a
particular bet. The player does not have to forfeit their hand at this
point. Should the player wish to continue, they can call the amount that
they have in front of them and they will be declared "ALL IN".
Any further action will create a side pot of which the "All
In" player will have no claim to. The limit of the number of side
pots is only limited to the number of participants in a particular hand.
The player will have claim to the portion of the pot that they have
contributed to. This rule is exactly how it's handled in Brick and
Mortar card rooms.
Different from a B & M card room is the "ALL In" rule
that occurs during Internet disconnects.
Our software can determine whether you are disconnected from the
Internet during a hand. Should this occur your hand would play and lay
claim to the portion of the pot that you have contributed to, up to and
until the disconnect.
You will notice in the game that you have a preset "all in"
account. This account has in it TWO (2) all ins allowed in a 24 hour
period. Should this happen more than twice in a 24 hour period, you can
ask to have this account reset by e-mailing support and requesting an
all in re-set. Should this become a regular occurrence, please e-mail
support to find out what suggestions we might have to help you increase
the reliability of your connection.
If we determine that you are connected to the game your hand will be
folded. This is done to protect the integrity of the game. Further if we
feel that the "All In" policy is being abused, the abusing
will be addressed and "All In" privileges may be revoked.
Players should exercise caution when both "All Ins" have
been used. Until your account of "all ins" has been reset,
your hand may be folded during a disconnect and you can lay no claim to
the hand or the pot you were involved with immediately prior to the
disconnect.
Buy-Ins
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The Minimum
Buy-in requirement for all games is 10 times the Small Blind/Bet in the
Game.
Examples:
Buy in examples would be $100 to enter the $10/$20 game, $50 to enter
the $5/$10 game, $30 to enter the $3/$6 game or $5.00 to enter a $0.50/$1.00
game
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