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Rules
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Each
player is dealt 13 cards. The object is to arrange them into 2 hands of
5 cards and one of 3 cards, beating the hands made by the other players.
The 3 hands consist of a "back" hand of 5 cards, a
"middle" hand of 5 cards and a "front" hand of 3
cards. The back hand must beat the middle hand, and the middle hand must
beat the front hand. Otherwise, the player pays a penalty to each
opponent. Only 3 hand types are possible for the front hand:
3-of-a-Kind, pair, and high card. Straights and flushes typically don't
count (see Clean Sweeps below.)
Click on each card to select it from your total of 13, and to make it
part of your front, middle, or back hand.
EXAMPLE:
Say you’re dealt the following cards:

You could arrange them like this:
Front hand

Middle hand

Back hand

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The back hand, a straight flush, beats the middle hand, 4-of-a-Kind,
which beats the front hand, 3-of-a-Kind.
The game stakes are quoted in dollars per unit. Once the hands are
played, each player compares his 3 hands against those of each of the
other players. So in a 4-player game, each player makes 3 separate
comparisons, one against each other player.
You win 1 unit for each corresponding hand of another player that you
beat and lose 1 for each hand that beats you. When the hands match, you
neither win nor lose. Here's an example.
Player
B |
Front Hand
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Middle Hand
|
Back Hand
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Player
C |
Front Hand
|
Middle Hand
|
Back Hand
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Player
D |
Front Hand
|
Middle Hand
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Back Hand
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Don't forget, your back hand goes head-to-head against each of the
other players' back hands, middle vs. middle, etc., so:
A vs. B
A wins every hand.
A wins 3 units from B.
A vs. C
A wins the back, C the middle and front.
C wins 1unit from A.
A vs. D
D wins the back, A the middle and front.
A wins 1 unit from D.
B vs. C
C wins every hand.
C wins 3 units from B.
B vs. D
D wins the back and front, B the middle.
D wins 1 unit from B.
C vs. D
D wins the back, C the middle and front.
C wins 1 unit from D.
So tallying everything, A gains 3, B loses 7, C gains 5 and D loses
1.
Poker-Flush offers 2 versions of Chinese Poker, Western and Eastern.
When you select a Chinese Poker table from the Lobby, check the Type
column for whether the table you're about to join uses Western or
Eastern rules.
In Western Chinese Poker, a player who wins the majority of segments
earns an additional point.
So if a player wins 2 of 3 segments against an opponent, he earns 2
units for his winning segments, loses 1, and gains 1 for winning the
majority of segments. The player thus nets +2 from that opponent.
Eastern Chinese Poker awards bonuses for certain hands:
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Front
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Middle
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Back
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3-of-a-Kind |
3
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Full House |
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2
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4-of-a-Kind |
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8
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4
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Straight Flush |
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10
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5
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We know that if a player wins exactly 2 hands against a particular
opponent, he'd earn 2 units for his winning hands and lose 1 for his
losing hand for a net +1 from that opponent. When a bonus hand is
involved, the winning hand earns only the bonus hand points. So if a
player wins all 3 hands with a 4-of-a-Kind in the back, he wins 6 units.
Also, the bonus doubles if the hand is of the same type as the
opponent's, but of higher rank. So if Player A's back hand is K
K K
K 5
and Player B’s is 9 9
9 9
3 ,
Player A earns a bonus of 8 units, not 4.
Clean
Sweep Hands
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A Clean Sweep is one of several hands with a special ranking that wins
automatically. Here they are in descending order.
Dragon |
One of every rank |
13 |
13 Colors |
13 cards of one color |
13 |
12 Colors |
Exactly 12 cards of one color |
3 |
6 Pair |
(4-of-a-Kind can count as 2 pair) |
3 |
3 Straights |
Straights in front, middle, and back |
3 |
3 Flushes |
Suited cards in front, middle, and back |
3 |
If you have a Clean Sweep, click Submit Natural. If multiple
players have Clean Sweep hands, the higher ranking hand wins the total
unit value for that hand; the value for the lower ranking Clean Sweep
hand won't be subtracted. If 2 Clean Sweep hands have the same ranking,
they tie. No money is exchanged between these 2 players, but they
collect from the others. If you don't declare a Clean Sweep, it plays as
a regular hand.
Surrender
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A player may surrender his/her hand before the showdown. His/Her hand
won't be compared with other players' hands, but the player must pay
each opponent 3 units.
More
Rules
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- If a player fails to set front, middle and back hands in the
proper ranking order, the hand fouls and the player pays a penalty
to each opponent who didn't surrender:
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Against a Clean Sweep hand, the value of the Clean Sweep
hand. |
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Against a regular hand, 3 units + any opponent's bonus. |
- A player fouls if he/she declares a Clean Sweep but can't produce
it, unless an opponent has already declared intention to surrender.
Dealer Puck:
Chinese Poker incorporates a dealer puck to initiate payment at the
end of each game. The player to the immediate right of the puck is
the first to compare his/her hand with the others' , and so on
around the table. Any player low on cash is thus prevented from
gaining or losing more than what he had available at the start of
the game.
Disconnection
Policy
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If you disconnect, you have the duration of the hand to reconnect and resume
the hand. The hand will progress even if you've been disconnected.
It is up to the player to ensure his connection is reliable. Poker-Flush helps you determine reliability by displaying the network
connection from your computer to our servers. Internet Connection status
is displayed in the lower left corner; Good, Fair, Poor, or Not
Connected. If the connection dips to Fair, either finish your hand and
reconnect, or wait for a better time to resume play.
Poker-Flush cannot be held accountable for any funds lost due to
disrupted gaming. |